
Product Description
“Charlie and Dinesh bring important skills to this project that enable them to show how LINQ works and the practical ways you can use it in your daily development process.”
From the Foreword by Anders Hejlsberg
LINQ is one of Microsoft’s most exciting, powerful new development technologies. Essential LINQ is the first LINQ book written by leading members of Microsoft’s LINQ and C# teams. Writing for architects, developers, and development managers, these Microsoft insiders share their intimate understanding of LINQ, revealing new patterns and best practices for getting the most out of it.
Calvert and Kulkarni begin by clearly explaining how LINQ resolves the long-time “impedance mismatch” between object-oriented code and relational databases. Next, they show how LINQ integrates querying into C# as a “first-class citizen.” Using realistic code examples, they show how LINQ provides a strongly typed, IntelliSense-aware technology for working with data from any source, including SQL databases, XML files, and generic data structures. [click to continue…]

Product Description
Silverlight makes it much easier to build web applications with highly usable, interactive, and exciting user interfaces. However, with so many new options open to designers and developers, making the best use of the tools available is not always so easy. It’s ease of use and rapid development process has left one area completely uncovered— how to design, build, and implement professional and usable interfaces, and create an enjoyable user experience and interaction.
Written by a Microsoft MVP and Silverlight Prototyping Specialist, this book is the first and only book on developing Silverlight User Interfaces. Clear, step-by-step instructions show how to build all the user interface elements that users look forward to in a cutting edge app. This book offers essential recipes, with each recipe depicting the commonly used user interface patterns built with Silverlight, and in some cases, with WPF to showcase the possibilities. [click to continue…]

Product Description
When you’re programming C# 4.0 and need a little help, this tightly focused and practical book tells you exactly what you need to know — without long introductions or bloated examples. It’s ideal as a succinct quick reference or as a guide to get you rapidly up to speed if you already know Java, C++, or an earlier version of C#.
Written by the authors of the acclaimed C# 4.0 in a Nutshell (O’Reilly), this book covers the entire C# 4.0 language — without skimping on the details — including:
- Features new to C# 4.0, such as dynamic binding, optional and named parameters, and type parameter variance
- All of C#’s fundamentals
- Advanced topics, including operator overloading, custom conversions, type constraints, covariance and contravariance, lambda expressions and closures, iterators, nullable types, and operator lifting [click to continue…]

Product Description
Build effective user interfaces with Windows Presentation Foundation
Windows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts.
Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You’ll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#. [click to continue…]

Product Description
This book covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++,
Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
Gifts from Griffith’s REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).
The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book.
[click to continue…]